Raw mouse input and pointer acceleration describe two different things. Raw input is a route a game can choose for getting mouse data from Windows. Pointer acceleration describes movement that changes with how fast you move the mouse, and choosing raw input alone does not guarantee 1:1 crosshair movement, because the game still processes the data and applies its own settings.
The realistic goal is narrower and still useful. You want the same physical mouse travel to land the crosshair in the same spot every time, inside one game with the same settings. Start with the game's own input options, then watch how your setup behaves with a quick same-distance check.
Raw Input vs. Pointer Acceleration in Games
Raw input is an input path, not a promise about the final crosshair. In the original Windows input model, an app receives device-independent messages such as WM_MOUSEMOVE. With Windows raw input, the application registers devices it wants data from and receives that data through a message called WM_INPUT. Microsoft says the app gets the data directly from the device and then processes it for its own needs.
Two details matter for gamers. First, mouse data can arrive through either WM_INPUT or the traditional messages, and the app picks which method it uses. So you can't assume how a given game reads your mouse unless its developer documents it. Second, "processes the data for its needs" means the game decides what happens next. It applies your sensitivity, and it may add its own acceleration or smoothing if it offers those options.
Pointer acceleration, as used in this article, means speed-dependent movement: a fast flick and a slow push over the same physical distance move the cursor or crosshair different amounts. That behavior can come from different layers, and the Windows raw-input documentation does not say whether mouse speed changes crosshair travel in any particular game.
That is why raw input and acceleration aren't always opposite switches. A game could read raw data and still apply its own curve, or offer neither setting at all. If you're also weighing DPI against in-game sensitivity, our guide to native DPI versus software sensitivity covers how smoothing and sensitivity scaling fit into the same chain.
What 1:1 Crosshair Consistency Does—and Doesn't—Mean
In this article, 1:1 consistency means repeatability under fixed conditions. Move your mouse the same physical distance, and the crosshair travels the same on-screen distance every time, no matter how fast you moved. That holds only while the game, its sensitivity, your DPI, and any acceleration or smoothing options stay unchanged.
This is a practical working definition, not a measured standard. It does not mean every game maps one inch of mouse travel to the same crosshair distance. Each game applies its own sensitivity scale, so identical mapping across titles is a separate goal. If you want similar feel across games, a mouse sensitivity converter can help you match cm/360 values between titles.
It also does not follow from raw input alone. Because the application processes raw-input data itself, the final crosshair result depends on what the game does with it. Your hardware adds one more variable when you switch mice: as our article on mouse sensor CPI deviation explains, a sensor set to 800 CPI may not report exactly 800 counts per inch.
Which Settings Should You Check?
Check the game first, then Windows. The game's documentation tells you which input path and options it actually uses, and that decides whether the Windows setting matters at all.
- Look up the game's official input settings. Check the developer's documentation or patch notes and the game's mouse menu for raw input, mouse acceleration, or smoothing options. Note what each one does according to the developer, and leave the labels as the game names them.
- Find the Windows 11 pointer setting. The Windows 11 Enhance pointer precision setting is under Start > Settings > Bluetooth & devices > Mouse. Microsoft describes turning it on as making the pointer more accurate when the mouse moves slowly.
- Decide whether the Windows setting applies to your game. If the game's documentation explains how it handles Windows pointer settings, follow that guidance. If it says nothing, Microsoft's page alone won't tell you whether the toggle changes your crosshair. Treat the setting as one variable to observe with the check below, rather than a fix you can count on.

A Simple Repeatability Check
This informal check shows how your current setup behaves. It works as a heuristic observation, not a precision benchmark, and it can't tell you which input API the game uses.
- Lock your settings. Use one game and keep its sensitivity, your mouse DPI, and any acceleration or smoothing options unchanged. Together, DPI and in-game sensitivity set your same-game eDPI, so changing either one invalidates the comparison.
- Mark a physical distance. Put two strips of tape on your mousepad, for example about 4 inches apart. Any span works as long as you can repeat it.
- Pick a fixed reference. In a practice range or quiet area, aim the crosshair at a clear starting point, such as a corner or target.
- Make slow passes. Move the mouse slowly from one tape mark to the other. Note where the crosshair stops, then return to the start. Repeat a few times.
- Make fast passes. Cover the same marked distance with a quick motion and note the endpoint each time.
- Compare the endpoints. If slow and fast passes land in about the same place, your setup looks consistent at those speeds. If fast passes reliably land farther or shorter, something in the chain responds to speed. The check shows that difference but not where it comes from.
- Test one change at a time. To see whether a setting matters, change only that one option, then repeat steps 4 through 6. Even then, the result describes your setup, not the game's internal input path.

FAQs
Does "raw" mean the game leaves mouse data untouched?
No. In Windows, raw input describes how an app receives device data. Microsoft's raw-input overview says the application processes that data for its own needs, so the game can still apply sensitivity and any of its own acceleration or smoothing options.
Does Microsoft's mouse settings page say how Enhance pointer precision affects games?
No. The support page gives the Windows 11 location and describes the setting as making the pointer more accurate during slow movement. It does not describe the effect on any game's crosshair, so the game's own documentation is the better guide.
If my crosshair passes the same-distance check, will aim feel identical in other games?
Not necessarily. A consistent result shows repeatability in that one game with those settings. Other games may use different input paths and sensitivity scales, so run the check separately in each game and match sensitivity values between titles if you want a similar feel.